using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Singleton<T> : MonoBehaviour where T : MonoBehaviour {
	protected static T instance;

	public static T Instance {
		get {
			if (instance == null) {
				instance = (T)FindObjectOfType (typeof(T));
				if (instance == null) {
					Debug.LogError ("An instance of " + typeof(T) +
					" is needed in the scene, but there is none.");
				}
			}
			return instance;
		}
	}
}